About

Someone who loves creating, kids, and games

I'm Jerry. Indie developer, dad of 7 years, game designer, education practitioner. momomori is my digital garden — and where I do all of this.

I've been a programmer, and I've been a trader. Those two jobs taught me two things:how to take complex things apart, and how to live with uncertainty.

Then I became a father. For seven years I've watched, up close, how a child grows up — and I've grown more and more certain of one simple thing:

Children grow through experiences, not instructions.

I'm fed up with the logic that turns kids into drilling machines. It manufactures anxiety, drains curiosity, and pretends that's "for their own good." So instead of starting a tutoring company, I opened a laboratory.

Here, ability is played into being, not forced. I design games, tools, and experiments that turn abstract numbers, time, money, and probability into things a child can touch, play with, and win at; I give them to real children to play; I record what works and what fails — including the failures.

How I got here

Programmer

Learned to break complex systems into the smallest runnable parts — later I broke down "ability" the same way.

Trader

Dealt with uncertainty every day; learned to live with probability and risk. It became the thing I most want to give my kid.

Dad of 7 years

Watched, up close, how a child understands the world — not by being told, but by playing, touching, and winning.

Game designer

So I started making games — turning the abstract into experience, restoring "learning" to what it should be: fun.

What momomori is / isn't

We are

  • Experience designers
  • Experiment keepers
  • Allies against anxiety
  • A mirror of the real world
  • People who play with kids

We are not

  • Knowledge funnels
  • Opinion broadcasters
  • Merchants of anxiety
  • A drilling system detached from reality
  • Supervisors of study

Five principles

The source of every decision.

01

Experience First

Ability comes from experience, not knowledge.

02

Concrete Before Abstract

Numbers, time, and money must first become things you can touch.

03

Learning Through Play

Play is the most efficient learning engine.

04

Real World Matters

Growth should happen in the real world.

05

Growth Over Performance

Care about growth in ability, not short-term scores.

This is a lab still under construction.

You're welcome to watch, join, and play.